In 2019, Thomas Happ revealed that Axiom Verge 2 is on the way with a slated 2020 release date, which was eventually delayed to the first half of 2021. It was released back in 2015 for PlayStation 4, and eventually made its way to all platforms. But while a TAS speedrun isn't humanly possible, the program's author is still required to have deep knowledge of the game's mechanics to program the script in a way to pull off the insane speedrun.Īxiom Verge is a side-scrolling Metroidvania that was created by indie developer Thomas Happ. 0:00 / 25:55 The Making Of Axiom Verge - Official Full Documentary IGN 17. Giguna Steppes is Axiom Verge 2s fourth big area. Corrupt them and head to the right, corrupting Urchins as you go until you run across yet another new foe. Destroy your drone and head past the now-deactivated beam barrier, continuing upwards. Most strategies used in a TAS speedrun are not humanly possible as they require insane precision and even rapid-fire button presses that no human could replicate. We'll enter a room with a ton of pink lava (don't step in it) and some Laser Urchins. Get to the alcove above it and use your drone to go through and hit the node controlling the beam barrier. Instead of a human player speedrunning through a game, it's instead a program that's had exact frame-perfect moves inputted into it to give a theoretical perfect speedrun. ![]() Ride along with Axiom Verge's sole creator Tom Happ as he watches and reacts to an incredible Tool-Assissted Speedrun alongside "business guy" Dan Adelman.Ĭheck out more from the TAS author Kilaye here:Ī Tool-assisted speedrun is exactly how it sounds. Most of Axiom Verge 2 ’s story, told through short dialogue exchanges and snippets of text, is obsessed with both the weight of history and the futility of looking back a weird thread for a. Axiom Verge 2 Part 1 Full Game Gameplay Walkthrough (No Commentary)'DECADES LATER OR IS IT CENTURIES EARLIERYou may have played Axiom Verge, or heard it.
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